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Isolocation

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Devlog

  • Why themes compound (and genres don’t)
    February 05, 2026 by Silantic
    I used to think patience in game dev meant waiting for the right moment, the right audience, or the right idea. Over time I’ve realized patience isn’t passive at all. It’s directional. And when... Continue reading
  • Devlog #2 Shipping Isolocation
    February 04, 2026 by Silantic
    Isolocation taught me patience. It’s my second game ever, and I wanted it to mirror my first. The writing here is more restrained, the space more deliberate. I didn’t want to make a direct sequel... Continue reading
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