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Isolocation
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Devlog
Why themes compound (and genres don’t)
February 05, 2026
by
Silantic
I used to think patience in game dev meant waiting for the right moment, the right audience, or the right idea. Over time I’ve realized patience isn’t passive at all. It’s directional. And when...
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Devlog #2 Shipping Isolocation
February 04, 2026
by
Silantic
Isolocation taught me patience. It’s my second game ever, and I wanted it to mirror my first. The writing here is more restrained, the space more deliberate. I didn’t want to make a direct sequel...
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