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Devlog
New Bundle
February 25, 2026
by
Silantic
Silantic Starter Bundle — Now Live When I first released Apollo 22 and Isolocation, the goal was simply to get them into players’ hands and start building the foundation of this series. Both games...
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Price Update
February 25, 2026
by
Silantic
When i started designing games the plan was to start these games off as free. when i eventually released on steam though i wanted to price my games fairly so now the price has been updated to match wh...
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Update 1.01
February 16, 2026
by
Silantic
Fixed UI problems Got rid of sidebar...
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Why themes compound (and genres don’t)
February 05, 2026
by
Silantic
I used to think patience in game dev meant waiting for the right moment, the right audience, or the right idea. Over time I’ve realized patience isn’t passive at all. It’s directional. And when...
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Devlog #2 Shipping Isolocation
February 04, 2026
by
Silantic
Isolocation taught me patience. It’s my second game ever, and I wanted it to mirror my first. The writing here is more restrained, the space more deliberate. I didn’t want to make a direct sequel...
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