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Isolocation

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Devlog

  • New Bundle
    February 25, 2026 by Silantic
    Silantic Starter Bundle — Now Live When I first released Apollo 22 and Isolocation, the goal was simply to get them into players’ hands and start building the foundation of this series. Both games... Continue reading
  • Price Update
    February 25, 2026 by Silantic
    When i started designing games the plan was to start these games off as free. when i eventually released on steam though i wanted to price my games fairly so now the price has been updated to match wh... Continue reading
  • Update 1.01
    February 16, 2026 by Silantic
    Fixed UI problems Got rid of sidebar... Continue reading
  • Why themes compound (and genres don’t)
    February 05, 2026 by Silantic
    I used to think patience in game dev meant waiting for the right moment, the right audience, or the right idea. Over time I’ve realized patience isn’t passive at all. It’s directional. And when... Continue reading
  • Devlog #2 Shipping Isolocation
    February 04, 2026 by Silantic
    Isolocation taught me patience. It’s my second game ever, and I wanted it to mirror my first. The writing here is more restrained, the space more deliberate. I didn’t want to make a direct sequel... Continue reading
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