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Apollo 22
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Devlog
New Bundle
February 25, 2026
by
Silantic Interactive
Silantic Starter Bundle — Now Live When I first released Apollo 22 and Isolocation, the goal was simply to get them into players’ hands and start building the foundation of this series. Both games...
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Price Update
February 25, 2026
by
Silantic Interactive
When i started designing games the plan was to start these games off as free. when i eventually released on steam though i wanted to price my games fairly so now the price has been updated to match wh...
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Update 1.01
February 16, 2026
by
Silantic Interactive
Fixed UI Issues fixed Sidebar Naming...
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Why Starting is Hard
February 15, 2026
by
Silantic Interactive
think the hardest part about starting isn’t learning an engine or writing your first line of code. It’s simply being told you can do it. Some people have support systems cheering them on. Some of...
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Using silence in gaming
February 09, 2026
by
Silantic Interactive
Dev Log: Why Your Game Probably Needs More Silence I’ve released two games in the last month—Apollo 22 and Isolocation. Both are short, text-based, and deliberately quiet. And I think that quietne...
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Devlog #1- Shipping Apollo 22
January 28, 2026
by
Silantic Interactive
Apollo 22 is finished. This project taught me that clarity matters more than scope. I tried to build too much too quickly, broke code, reset, and learned to let the structure stay ugly but structured...
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