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Apollo 22

← Return to Apollo 22

Devlog

  • New Bundle
    February 25, 2026 by Silantic
    Silantic Starter Bundle — Now Live When I first released Apollo 22 and Isolocation, the goal was simply to get them into players’ hands and start building the foundation of this series. Both games... Continue reading
  • Price Update
    February 25, 2026 by Silantic
    When i started designing games the plan was to start these games off as free. when i eventually released on steam though i wanted to price my games fairly so now the price has been updated to match wh... Continue reading
  • Update 1.01
    February 16, 2026 by Silantic
    Fixed UI Issues fixed Sidebar Naming... Continue reading
  • Why Starting is Hard
    February 15, 2026 by Silantic
    think the hardest part about starting isn’t learning an engine or writing your first line of code. It’s simply being told you can do it. Some people have support systems cheering them on. Some of... Continue reading
  • Using silence in gaming
    February 09, 2026 by Silantic
    Dev Log: Why Your Game Probably Needs More Silence I’ve released two games in the last month—Apollo 22 and Isolocation. Both are short, text-based, and deliberately quiet. And I think that quietne... Continue reading
  • Devlog #1- Shipping Apollo 22
    January 28, 2026 by Silantic
    Apollo 22 is finished. This project taught me that clarity matters more than scope. I tried to build too much too quickly, broke code, reset, and learned to let the structure stay ugly but structured... Continue reading
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Updated 22 days ago